Gamification adds game mechanics to an activity: points, levels, rewards or daily streaks. In a task app, these may encourage you to return. They can also become a demand you would rather remove.
You do not need to establish whether these mechanics are good or bad for everyone before choosing your own settings. Look at whether they serve the activity you meant to do, and what extra work they ask of you.
Check what the score measures
A completed-task count primarily counts tasks marked complete. It may not distinguish a difficult call from a small repeated action, or useful work from a task split up to gain points.
A daily streak records continued use according to the app's rules. It does not describe everything you learnt or accomplished in that time. You can enjoy the record without asking it to say more than it does.
Some products make this central to their design. Habitica describes turning everyday life into a game, with in-game rewards and penalties. That is a product choice to consider, rather than evidence of how it affects every person.
Notice when tracking changes what you do
Perhaps you meant to prepare an application but ended up choosing several small tasks to hit a target. Or you opened the app in the evening only to keep a streak going. These are situations to look out for, not experiences shared by every user.
If you recognise that shift, ask whether you would still choose the action without the counter. You could keep doing the activity and pause its tracking to see what changes.
Separate a useful record from an obligation
History can help you find completed work. A timer can set a boundary around a work session. Neither automatically means an app is built around rewards or demands a particular level of output.
What matters is what you use it for: finding information, setting aside time or maintaining a number. Making that distinction avoids rejecting a useful tool merely because it displays a statistic.
Check what you can switch off
Look at goals, reminders and summaries separately. An app may let you keep some elements and remove others. Todoist, for example, explains how to disable Karma or task goals.
Before moving to a different tool, try its main actions with a few current tasks. The guide to choosing an app without gamification suggests things to check. A promise of motivation cannot replace seeing how the tool fits your own day.
How Molleva approaches it
Molleva's daily flow centres on writing down thoughts, choosing essentials and keeping what can wait. Basic task breakdown offers small steps when a task is too broad to start.
Small wins keep a record of what mattered without asking you to maintain a streak. See how this works in the app and decide whether it fits what you need.
Questions about tracking
Should I remove a counter I enjoy?
Keep it if it is useful and its rules suit you. Choosing your own tracking does not mean replacing one obligation with a new rule against measuring anything.
Does a streak prove that a habit has formed?
It records whatever the app counts as a successful day. That alone cannot tell you whether the habit will continue outside the app or after a break.
How will I know whether changing the settings helped?
Return to the original task: is it easier to write down, find or begin what you meant to do? A change in how often you open the app does not yet answer that question.